![]() ![]() PBR material creation using Substance Painter and DesignerĬharacter rigging, skin weighting, and importing mocap data onto character rigs for export to Unity Game Engine. Model and texture environments for mobile game development using Maya, Photoshop, and Unity Game Engine Working with programmers to develop in-house tools and in-game tech, mainly the node-based shader authoring toolkit. Creating prototype mock ups for games pitches and uprezzing of 8-bit era graphics for modern devices. PROFESSIONAL EXPERIENCE - Senior 3D Artist, HYP Games, Orlando, Florida, June 2019 – present Modelling and texturing of in-game assets. ![]()
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